Reworking the UI was another major part of this release.
With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved! The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.Interactive LightMix: Now working in C4D!.Simpler UI: Making it easier to find and use Corona features.Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.Port to macOS: The port has the same features as the Windows version.We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.